Collision!

Few golfers are aware of what really happens when a clubhead collides with a golf ball at high speed, not to mention how much an off-center collision can effect the flight of the ball. My hope is that this article and the accompanying video footage will give each of you a much better understanding of the importance of solid contact. I would encourage you to watch the following PGATour.com video a few times...

 

As you can see a strike away from the center of gravity of the clubhead will lead to twisting of the clubhead. While most of the twisting occurs after impact, a portion of it does occur during the impact interval. It is this twisting during impact that leads to gear effect which can greatly alter the flight of a shot.

An off-center collision will twist the clubface in any direction.

A hit high on the face will tilt the face upward and reduce the amount of spin on the ball, while a low strike point will deloft the face and increase spin rate. A strike towards the toe will open the clubface and increase draw or reduce fade and a strike towards the heel will close the face and increase fade or reduce draw. Interestingly, the clubface will tilt vertically (top/bottom) almost as much as it will horizontally (toe/heel).

There are seven shots in the video and if each of them had a neutral club face and club path during impact, the results of each shot due to gear effect would have been as follows:

Shot 1 - A strike above the "equator" of the clubface and slightly towards the toe. Ideal if you would like to hit high launching, low spinning, draws that go a long way.

A High Toe Strike
A High Toe Strike

Shot 2 - A more pronounced high, toe side strike. This strike point is too far from aligning with the center of gravity of the clubhead to be beneficial. This flight due to gear effect would have been fairly high launching, low spinning and would not have faded as much as it might have appeared.

Shot 3 - Another extreme high, toe side strike along with a heavy descending blow - not good. High and right, but a fairly straight flight.

A Low Heel Side Strike
A Low Heel Side Strike

Shot 4 - A severely off-center hit where the collision is with a very low portion of the face and in the heel. Believe it or not this ball gets airborne and will almost always be an unimpressive high spinning,  low fade with very little distance.

Shot 5 - Charley Hoffman: I have seen numerous clips of high speed driver footage like this and I don't think I have ever seen one where I cannot detect any twisting at all. A slight downward attack angle. Appears to be very close to a perfect center of gravity strike - a truly rare event! Very straight.

Shot 6 - Matt Kuchar: A neutral attack angle along with a high, toe side strike. High launch, lower spin and a slight draw - boom!

Shot 7 - Luke Donald: About as solid as Charley Hoffman's shot, but the interesting thing about this clip is the attack angle - quite severely down. Solid and straight, but not optimal for maximum distance.

It is interesting to note that today's larger clubheads will resist twisting due to having a higher moment of inertia. MOI is a measure of a body’s resistance to angular acceleration or twisting. MOI really comes into play when the ball and the clubface meet someplace other than the sweet spot. The MOI of a club is higher for heel/toe mishits than it is for high/low mishits and therefore tends to be more forgiving on heel/toe mishits. However, golfers tend to mishit a shot further towards the heel/toe than they do high/low so the clubheads' resistance to twisting tends to even out.

Please know that physics is not selective and any golfer, pro or amateur, can hit any shot solidly or severely off-center. Also - no golfer can "stabilize" the clubface during or after impact due to an off-center strike.

This article shows you which part of the clubface is best.

I love this video footage and from here on out it will be required viewing for all my long term and golf school students. Would love to hear your thoughts....

The Hot Drivers and Shafts for 2013

It's always nice to get an unbiased opinion from an expert. As a result I recently spent some time with friend and clubfitting guru Ian Fraser from Modern Golf in Toronto Canada, discussing what he deemed to be the top driver and shaft options available for 2013. Ian has no affiliation with any one club or shaft manufacturer so I really value his opinions. Here are his selections for the top shafts available this year:

UST Mamiya Attas 4U

  • higher launch and low spin
  • stronger mid-section helps to increase ball speed

Graphite Design Tour AD BB

  • BB - blue bullet
  • designed to produce less spin with a lower launch

Fujikura Fuel

  • designed with feedback from ENSO technology
  • lower launching and lower spinning shaft
  • excellent price point

I also wanted to hear Ian's take on the new crop of drivers that have been on the market for a few months now and he had some interesting things to say. Here are his choices:

Titleist 913 D2/D3

  • improved design and ball speed over the 910 series
  • D2 and D3 different in size, yet similar in spin rates

TaylorMade R1

  • massive adjustability with very high ball speed
  • slightly heavier than the R11S

Ping G25

  • highest MOI of any driver available and best paint job!
  • slightly less spin and higher ball speed than the G20

I suppose my optimal driver would one that had the looks of the Titleist 913 D3, the stability and matte black finish of the Ping G25 along with the adjustability and ball speed of the TaylorMade R1....one can dream!

Please be aware that going out and simply purchasing and combining one of the above options might not be the best thing for you. I would recommend getting with a professional clubfitter who uses TrackMan technology to find the appropriate head and shaft match for your particular swing. You should be looking for the optimal launch and spin characteristics that match your swing speed.

Read THIS to know where you should be launching and spinning the ball based on your current club speed.

Shot Shaping 101

There are many, many different ways to control the shape of a golf shot, yet none quite as reliable as the method I have outlined below.

This formula works off the fact that most golfers spend hours trying to make their golf swing as consistent as possible.  If you spend all that time 'grooving' your swing why, when you need to shape a shot, do you employ a totally different golf swing from the one you worked so hard on?

Do you remember your mother saying, "Two wrongs don't make a right!" ?

Well, for shot shaping, three rights make a left! And three lefts make a right. Keep in mind that whether you are a lefty or righty the formula works the same.  Here's the explanation:

To curve the ball to the right

  1. Aim your body and club face to the left; the direction you would like the ball to start.
  2. Move the ball position to the left in your stance. (As you view the ball)
  3. Rotate both hands to your left on the grip of the club. This should be done in a subtle fashion.

Once you are set and ready to fire;  make the same swing that you are accustomed to making and the ball should launch in the intended direction and curve to the right.

To curve the ball to the left

  1. Aim your body and the club face to the right of your target.
  2. Shift the ball to the right in your stance
  3. Rotate both hands slightly to the right on the grip.

With a little practice you will start to get a sense for how much the ball position or grip needs to be altered in order to produce the desired result.

Regardless of whether you are a Tour golfer or a beginner,  shot shaping is a necessary component to controlling your golf ball.  If it's simply a hook to find your way back into play or a soft little cut 6-iron into that front right pin position shot shaping is something you need in your 'bag'.

If you have any thoughts or ideas on shaping the ball please feel free to let me know or post them here.

Foot Action in the Swing

Correct foot action throughout the golf swing is indicative of a body that is working well. A body that works well will create the opportune space necessary for the arms and the club to get into the slot - the delivery point where the club has virtually no choice but to do the right thing through impact.

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How to Stop Flipping - Guaranteed!

Ben Hogan once said that he despised any ball flight that curved from right to left (a draw!). Having been a chronic hooker of the ball in the early part of his career he knew what it was like to lose shots to the left. It wasn't until he found a way to overcome the dreaded flip through impact that the legend that is now Ben Hogan was created.

If you too struggle with untimely hooks and occasional blocks, you fully comprehend what Mr. Hogan had to overcome. Flippers have to rely on timing to make their shots go straight - the timing of the hand action through impact determines the outcome of each shot. And when impact between ball and face lasts for approximately 1/2000 of a second it's not that easy to be consistent - especially under pressure! The better you play, the greater your anxiety level, the less you control the timing of the flip - not a good recipe for low scores when it counts.

Having studied the swings of Hogan and Snead I found that when viewed from down the line it appears that the clubhead and ball seem to disperse aggressively post-impact. The clubhead moves quickly back inside the target line, while the ball launches straight. It almost appears as if they are trying to hit slices, yet the ball flight is very straight.

Watch the following video to get a sense of what to feel while doing the Anti-Flip Drill:

To practice the drill you will need the following:

  • Two alignment rods - one on the ground just outside the ball and another in the ground just inside the target line and 18-24 inches forward of the ball. Be sure that the one in the ground is leaning away from you (towards the target).
  • A 7 iron with the ball teed up so you can make sure it is in the same location relative to the rod in the ground each time.
  • Start small and slow, making sure you swing inside the rod with the clubhead and keep the face square to open thus launching the ball to the right of the rod.
  • Patience! Give it a few goes and you'll start to get the feel. Feel the clubhead and ball dispersing - one goes left and the other goes right. Remember that you have not been doing this "naturally" and that's why it feels so strange and "incorrect".

Here is the drill demonstrated in slow motion:

 

 

The Golf Swing and Time

A common complaint I hear from golfers is that their swings are too fast or aggressive.  They just have a sense that they are quick either in the transition or the downswing. Rhythm and pace are very important elements in the golf swing. When a golfer feels quick the first thing they do is try to 'slow down'...and in an attempt to get some rhythm in the swing they often go overboard and end up slowing everything down a little too much. This can lead to an overly slow start to the swing, which in turn leads to a rapid change in pace during the transition and on into impact.  It is this drastic change in speed that conveys the sense of quickness and aggression in the swing.

The PGATour average time for the backswing is right around 0.75 seconds, with an additional 0.25 seconds for the downswing. Notice that ideally there should be something close to a 3:1 ratio of backswing time vs. downswing time. That means that on average a Tour golfer will strike the ball in about a second from when the swing starts.  Ernie Els, one of the smoothest swings out there, takes just over a second to strike the ball while Nick Price, who has one of the faster swings, takes  around 0.8 seconds.  Far too many of golfers I teach take well over a second to complete just the backswing.  In watching Els or even Price, most golfers believe they swing a whole lot faster than either of those two top players - that is not the case.

Each of the above golfers are able to maintain a good rhythm in their swing because they maintain something close to a 3:1 ratio in their swings.  When a backswing takes over a second to complete the golfer is now faced with a 4:1 or even 5:1 ratio which feels way out of rhythm.

Here are a few pointers when trying to get better rhythm and pace back into your swing:

  • Don't try to speed up your backswing up too quickly - take one pill a day and not the whole bottle...
  • The body should not feel hurried; the wrists and arms will create much of the necessary increase in speed.
  • Try a few shots with the clubhead starting 2-3 feet ahead of the ball and then flow into the backswing in one motion. This gives the club a moving start and gradually increases the pace.
  • Remember that rhythm does not have to be slow...
  • Stay patient and gradually build up to it; try to build the speed in your downswing from the transition.

There are not many ways to track your timing ratio, but SwingCatalyst software does it for you.

Another factor to consider is that the less time your swing takes the less opportunity you have to get your body out of position. This is a very important factor and cannot be overlooked - keep the motion concise and it is more likely to be consistent. Give it a try....

Compress the Golf Ball

One of the most important aspects of great ball striking is compressing the golf ball. Now, we've all heard that statement and we know the feel of a purely struck shot, but what really is compression and how can we do a better job with it? Let's start by understanding the photograph below. This is a simulated shot where the clubface is just about to reach the back of the golf ball. The red line indicates where the loft or upward face angle is at impact and the blue line indicates the direction the clubhead is travelling during impact. The white line connecting the two represents the amount of compression "experienced" by the golf ball.

The narrower the gap or closer the two lines are the more compression will be exerted onto the golf ball and assuming a decent strike and appropriate launch, the ball will travel further. TrackMan refers to this gap as spin loft and without being too detailed it is the difference between where the face points at impact and where the clubhead travels at impact.

Fredrik Tuxen - one of the founders of TrackMan refers to spin loft as compression itself. To get a better understanding of how the numbers work let me give you a few examples: Jack hits a 5 iron with the face pointing at 16 degrees and the clubhead moving 2 degrees down. Bob swings at the same speed as Jack with his 5 iron and he gets the face pointing 15 degrees up and the clubhead moving 6 degrees down. Jack has a spin loft of 18 and Bob has a spin loft of 21. Both shots are hit well, so which goes further? Jack's does because he has a narrower spin loft gap and thus compresses the ball more than Bob. What spin loft would create the maximum compression? Zero! However, as we will learn spin loft is in large part responsible for the amount of spin imparted on any shot and a golf ball needs some spin to keep it flying in the air. I have found that a spin loft of 11 is very good for a driver.

Some interesting points about compression or spin loft:

  • Hitting down will not increase your compression of the golf ball or the spin on the shot. Invariably this only leads to a shot where the face angle and the clubhead direction both move downward - there is no change in spin or increase in distance.
  • A higher spin loft increases spin and generally slows down ball speed.
  • If you have similar swing speed, but hit your shots far shorter than your playing partners - this is due to a lack of compression on your shots.
  • Shots with a lower spin loft will curve in the air more easily than shots with less compression. That's why it's easier to keep a 7 iron straighter than a driver.
  • Custom club fitting can help to improve your spin loft simply by delofting either your irons or driver.

Now that we really understand what true compression is we can start to look at methods to help us improve our own ball striking. There are two ways we can compress the ball better - deloft the face angle more at impact without hitting down any more or hit down less without increasing the the loft of the face during impact. Ideally we need to deloft the face without hitting down any more. Notice how in the Jack and Bob example I used above - Bob's face was delofted more than Jack's, yet he hit down more and this limited his ability to compress the ball.

To get a good sense of what is required:

  • Get in front of a mirror with a 7 iron.
  • Grip the club and facing the mirror get the clubhead about 3" off the ground two feet back from where the ball would be.
  • Now slowly glide the clubhead through impact while maintaining the 3" space between the clubhead and the ground noticing that as you go beyond impact how much your hands need to stay in front.
  • When you start hitting balls - start small and hit soft shots off of a tee.
  • There should be no ground contact, try to leave the tee in the ground and see how low you can hit these little 7 iron shots.

This is the feel you want! Delofting the face without slamming the club into the ground. And believe it or not this applies to the driver as well. I know it may sound strange and it took me a while to wrap my brain around this, but it is entirely possible to hit up on the ball with the handle/hands in front of the clubhead.

If you have gained something from this article please share it with a friend. Let's be honest, they could most probably do with the help....

Looking for a 'Low Spin' Driver?

This summer I had the privilege of meeting expert club fitter Ian Fraser from Modern Golf in Toronto, Canada. Ian is the most knowledgeable and passionate fitter I had been around and before long I was peppering him with all my questions and concerns regarding equipment.  One question that came up early in our discussions was spin rate off the driver. We both commented that it was far more common to encounter golfers with too much spin than too little and that led to my question, "Were there any drivers or shafts that stood out from the rest in their ability to reduce spin rates?" Remember that the optimal spin rate for just about all club speeds with the driver is somewhere between 1800-2200 rpm when supported by the correct launch angle.

With Ian's expertise I have compiled a list of the three commonly available drivers that currently do the best job at reducing spin. Keep in mind that that I said 'currently' in that, as with technology, this is a moving target and this list could change very soon.

  • The TaylorMade R-11 S: this club is far better than the original R-11 which did very little in reducing spin. According to Ian the R-11 S also ranks right up there in ball speed - she's a hot one!
  • The new Ping Anser: the newest of the three drivers, my testing shows that this may perhaps be the best at reducing spin.
  • The Callaway Razr Fit: certainly the simplest, most classic looking of the three heads. This driver also received a nod from Ian regarding a hot face.

As a side note - the new Cobra AMP driver often came up in our discussions regarding both low spin and hot heads and it seemed to be a favorite among many of my students this summer. I would give it "honorable mention" status.

Obviously very soon after discussing low spinning heads I quickly turned to shafts to see what kind of help golfers could get in that department. Here are Ian's recommendations:

So if you're a golfer who has access to TrackMan or similar radar device and you know your spin rate with the big stick is too high look into one of the above combinations to get you a few welcome additional yards off the tee. And of course, should you be anywhere near Toronto look Ian up....you will not regret it!

Ian and the crew from Modern Golf will be visiting Berkeley Hall in January, so should you be interested in a fitting please contact me to schedule a time.

Golf Impact Errors

The Moment of Truth

Impact is the most important part of the golf swing! The ball spends an average of 1/2000 of second on the face of the club, yet it is during this time that it receives it's all-important travel itinerary.  How high; how far; what curvature; spin rate; and ultimately what destination is all determined in that fraction of a second.

The above picture is an ideal impact position.

  • The weight is comforably on the front foot
  • The handle is leading the clubhead into the ball and  the clubhead is travelling slightly down for a ball-first, divot-second strike
  • The head is over the ball with the weight in front of the ball leading to body curve

There are only three errors a golfer can make at impact and here they are:

Head and Weight Back

In this example the head has worked back behind the ball too much and the weight remains on the back foot.  This  golfer scoops the ball off the turf and tends to hit weak, high fades and slices with the occasional pulled shot.  Should a divot occur it is most often before the ball is impacted.  This is a typical what I would call "weekend warrior" swing.

Head and Weight Forward

In this example the golfer has found a way t0 "squeeze" the ball and actually strike it fairly well, however, due to the upper body being positioned in front of the ball, direction is a major challenge.  Divots are quite deep and this golfers' tendencies will be to hit pull draws with the occasional push or flare.  There is not enough body curve in this mid-level impact position.

Head Too Far Back with Weight Forward

This impact position is invariably the demise of the better golfer.  Here the golfer has found a way to attack the ball from the inside while still delivering a downward blow to the ball, yet there is too much of a good thing.  The head hangs back while the hips drive to the target, dropping the clubhead too far to the inside and encouraging the hands to flip through impact.  This golfer will tend to play well with good timing, but should things get nervy they will hit blocks and quick, sweeping hooks.

Analyze your shot pattern on the golf course and start to get an idea as to which of the above categories you fall into.  Get in front of a mirror and work towards improving or tempering certain elements of your impact position.  As you do this remember feel is very seldom real when it comes to golf.  Create the correct look in the mirror and then absorb what that 'look' feels like and take that out to your next practice session.

Additional Resources:

Impact - I Suck At Golf

Golf Swing Impact Position

Golf's Contact Zone

This Guy is Really Long...

Last week I had my first opportunity to work with a professional long driver.  Having never taught one before I was not sure what to expect, but I knew that with TrackMan I could help him become more efficient and ultimately make him better at his profession. I must admit though -  I was nervous about how to go about things prior to our meeting.

The fine young gentleman I taught was Patrick Hopper - already an accomplished and successful long driver that finished in the top 10 in Remax World Long Drive Championship in 2010.

He arrived with a golf bag full of 48" drivers (all USGA spec) and after chatting for a while he shared that his tendencies were high fades and he sometimes struggled to find the grid. When he started hitting I was in shock - these were the highest and longest golf shots I had ever seen. We even had to get him to aim a little to the right so as to not rain down drives on the golfers warming up on the far side of the range over 350 yards away.  The photo below shows how much the ball actually compresses into the face before departing in a hurry....

After watching him hit about a dozen drives we took a look at his TrackMan numbers for a few of his better shots:

  • His average apex height was just over 200 feet which was massively high
  • His spin rate at 2800 rpm was high
  • While his club path was 5.5 degrees outward he tended to hit too many weaker fades which indicated a heel strike

We set out to lower the trajectory and encourage baby draws with a strike point that was very slightly favoring the toe side of the club. After some work and "chipping" a few drives at around 120-125 mph he started to get the hang of a straighter club path and an improved strike point.

Here is a comparison of his best shot before and his best shot after.....

The shot above indicates a slight toe-sided strike which was not his tendency in the early going. The shot below also indicates a similar strike point, but now with a more appropriate launch angle, better spin rate and 15 extra yards.

Keep in mind that the above shots were hit with newer Titleist NXT Tour golf balls into about a 10-12 mph headwind!

What an amazing talent this young man is - I was amazed at how calm and sincerely pleasant he was to work with. At the end of the day he received the same lesson I give golfers everyday - improved distance via better efficiency and improved accuracy via an understanding of how your swing should cause the ball to respond. Keep an eye on Patrick Hopper.

That really was fun!

The Impact-Driven Golf Swing

There are many ways to swing a golf club, but only one way to hit a golf ball correctly. The whole idea behind my philosophy is the above statement. When looking at the top players of all time, there are no two golfers that swing the club the same way, however they all manage to impact and strike the ball in a similar fashion. How is it possible that Lee Trevino, Ray Floyd and Nancy Lopez can make the ball get to the target the same way that Ben Hogan, Nick Faldo and Tiger Woods do? The only answer can be impact. A position where the weight is well on the front foot, the handle leads the clubhead into the ball (with irons) while the head remains over or slightly behind the ball.

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When You Play: Watch or No Watch?

1watch
1watch

Can playing with a watch on help or hurt your game? Now, other than having quick access to the time to see how late you are getting home the results of this test are a no brainer - leave your watch in the bag!

2watch
2watch

Our fitness trainer at Berkeley Hall, Derek Lemire, was down hitting a few drivers and I thought he'd make for a good subject. Derek is dangerous off a 6 handicap and has improved dramatically the last few years.

For the test I asked Derek to hit shots without a watch, with a single three ounce watch and just for kicks with two three ounce watches. He hit three shots in each condition, I would delete data for the worst shot of the three and then we repeated. The Trackman results were very interesting:

No Watch

  • Club Speed 94.6mph
  • Ball Speed 143.3mph
  • Carry distance 227.6yds
  • Total distance259.8yds

One  Watch (3 oz.)

  • Club Speed 93.5mph
  • Ball Speed 142.8mph
  • Carry distance 222.5yds
  • Total distance 249.7yds

Two Watches (6 oz.)

  • Club Speed 92.6mph
  • Ball Speed 141.2mph
  • Carry distance 218.2yds
  • Total distance 244.5yds

As you can tell there was a noticeable difference between each example and while I understand no golfer would wear two watches a Rolex or watch with a heavy steel band can easily weigh up to 6 ounces. A 3oz watch or bracelet on your wrist can rob you of as much as tenyards per tee shot.

Moral of the story: unless you are hitting the ball too far at the moment leave your watch in the bag - it can only slow you down.

Rules question: If a golfer felt like they had too much club on a par three would they be able to put their watch on, hit the shot and then remove it again? I'd love to hear from the rules gurus out there on this one....

Driver Test: Old vs. New

My wife encouraged me to clean out the garage the other day and I happened upon an old driver I used in college. I still remember how cool this driver was - it was the latest and greatest and even had a titanium shaft! When was the last time you saw one of those? Just for kicks I placed it up alongside my current Titleist driver and was shocked at the massive difference between the two - the older club looked smaller than my current three wood! How could I have possibly played well with this mini club? This got me thinking about a TrackMan test.

For the record the smaller club was a TaylorMade Burner Plus 9.5 degree with a titanium X flex shaft and my current club is a Titleist D3 8.5 with a Motore F3 70 gram graphite S flex shaft. There is a fairly substantial 1.5 inch difference even though both clubs were standard length in their day. I am not sure about the weight or the true frequency/flex of each club as I did not have the appropriate equipment to check those measurements.

For the TrackMan test I hit 12 shots with each club and deleted the data for the two worst shots. I noted that the attack angle, club path, swing direction and plane were very similar from club to club.

The primary differences seemed to be:

  • Club speed 99.7mph vs 101.8mph - I believed that this difference would be greater due to the large difference in length of shafts.
  • Ball Speed 145.7mph vs 152.4mph - I put this down to the fact that the smaller head led to more off-center hits and thus a decreased average ball speed and smash factor.
  • Point of contact - there was a noticeable tendency for me to strike the bigger club in the heel. This led to more shots missed to the right due to gear effect and an increase in the spin rate 2455rpm vs 2895rpm.
  • Height - even though the smaller club launched the ball slightly higher the apex height was lower due to less spin and ball speed.
  • Carry and total distance - the smaller club carried the ball almost 17yards shorter, but with less spin and a flatter land angle rolled further to only finish just over 10 yards short of the bigger club.
  • Dispersion - the smaller club had more shots finish further from the center line due to a much smaller clubface and substantially lower MOI.

Here are the TrackMan generated dispersion charts (yellow is the smaller club) and averages:

(click to enlarge)

I was amazed at how small the difference between the two drivers, total distance wise, there was. Going in to the test I would have thought that there would be a 15 yard difference at least. I expected the smaller club to spin the ball less and lower the apex which it did, but I was truly amazed at how little distance I lost with it. I did notice a much greater tendency to hit the ball outside the sweet spot with the smaller club and that led to some fairly aggressive gear effect draws and fades.

Driving is not my strong suit and I am always looking to keep the ball in play off the tee. Armed with this new knowledge I am going to try a shorter shaft in my current driver head and see what that does for my fairways hit statistic. I also plan on practicing with the older club - I think it is vital in improving ball striking to practice with smaller headed clubs.

I also think this test might also illustrate that the majority of the distance gains we see on the PGATour today are not equipment based, but primarily due to the ball.....your thoughts?

Testing Mudballs....

I recently decided to test a widely held philosophy that mudballs curve a certain direction - if the mud is on the left, it is believed that the ball will curve to the right. Essentially the ball will curve away from the mud....

As you might imagine it is quite difficult to purposely attach mud to a golf ball. In order to keep things fairly consistent I rolled a small strip of duct tape into a ball and then taped over it to keep it in place with additional duct tape. I primarily wanted to create a scenario where the ball carried additional weight along with increased friction on one side.

All shots were hit with a seven iron and I selected the three 'best' swings for each of the options (mud on the left or right). Here are the Trackman dispersion charts and average numbers for the shots that I measured: (yellow is mud/tape on the left and white is mud/tape on the right)

Click to enlarge

The mud/tape on the left is the top line and vice versa:

Click to enlarge

The averages for the shots actually showed that the ball could curve either right or left when mud is present - regardless of which side it is located. The results were inconclusive, but I can say this - the spin rate seemed to be decreased and there were a few shots that seemed to actually curve both ways.

The coolest thing about the test was how clearly you could see the ball rotating around a fairly horizontal spin axis. With the black tape contrasting the white of the ball it was amazing how you could see the black side remaining on the side it started for the entire flight of the shot. So much for side spin!

The next time you have a mudball all you can really do is aim for the center of the green and hope for the best.

Forward Shaft Lean

I love this photograph taken by Robert Beck yesterday at the Open Championship.  It reveals what it takes to hit compressed and penetrating iron shots - forward shaft lean.  If you tend to hit the ball too high with your irons or haven't taken a divot all year this is a fantastic image for you to keep in mind the next time you practice.

Remember these important points to help you get into this position at impact:

  • If you have a weak grip it is almost impossible to get here. Strengthen your grip a touch and that will encourage the hands to lead and hold through the strike.
  • Your weight must be forward at impact - favoring the lead foot 80%/20%.  Drive the hips forward in the downswing with out the head shifting in front of the ball for proper weight distribution at impact.
  • Deloft the clubface as much as possible at impact.  Top players actually launch a 4 or even a 5 iron at a height similar to that which they launch the driver.  Practice hitting low, punch type shots until you can hit the ball at head height.

A few additional articles to help:

Hands Forward at Impact

How to Stop Scooping

Stop Slicing Today!

For slicers the challenge has always been that their misses are to the right and as a result they instinctively swing to the left.  You need to swing at the 'demons' in right field in order to slay them!

This is a fantastic video from Joseph Mayo (@TrackManMaestro) on how to lose the banana ball for good.  His five main keys are as follows: (for right handers)

  • Align your entire body slightly to the right of your target - shoulders, hips, knees and feet. This will encourage you to make a swing that is more rightward relative to the target than the one you currently employ.
  • At address keep the hands in front of the face.  The shaft should lean towards the target slightly.
  • Have the weight feel like it is on your lead/front foot through out the swing. Driving the hips, and thus the weight, on to the front foot decreases spinning out - and trust me, you're working the spin move.
  • Through impact feel the handle moving up and out.  Swing to the right of your target.
  • Extend the arms through impact and into the follow through.  This can be done more easily by feeling the elbows staying close together through the hit.

Now go out there and practice - it's lovely out!

Optimal Driver Numbers on TrackMan

With so many questions after my two most recent posts I thought it would be enlightening to show you what we see when using TrackMan.  This particular driver was hit by Rick Hartmann - my boss and the Head Professional at Atlantic Golf Club.  Rick played on the European Tour for ten years and is a fantastic driver of the ball.  This is a good drive, but not anything unusual for Rick (it was into a very slight headwind).  These particular numbers are very close to optimal and should be something we should all be working towards regardless of what our club speed might be.  Of course that is if you happen to like high, long draws...

If you want to be efficient with your driver here is an explanation of what I look for:

  • The Attack Angle (0.9 degrees up) is positive - a good sign for maximum efficiency as an upward hit is better than a downward hit (if you want to hit it as far as possible).
  • Notice how (because the Swing Plane is very close to 45 degrees) that the Attack Angle + Club Path = Swing Direction.  Not unusual really, this is a helpful indicator in understanding what factors effect  the club path.
  • The Spin Loft is close to 11 degrees - a solid number that seems to work for most golfers.  Spin Loft = Dynamic Loft - Attack Angle. Think of spin loft as a measure of 'ball compression'.
  • In order to hit good draws the face must be open relative to the target at impact and here you see how the Face Angle is open (2.7 degrees) with the Club Path being further to the right (3.5 degrees). Couple that with a centered hit and you've got lovely push draws.
  • A centered hit is vital and that's why I like to keep Face to Path alongside Spin Axis.  If the hit is in the heel the face angle would be closed ( a negative number) and the spin axis would be tilted to the right (positive) and vice versa for a toe hit.  Here you see how with the face slightly closed to the path, you should get a baby draw, and that's exactly what we got - all from a centered hit.
  • Club Speed and Ball Speed are fairly self explanatory, but if you divide the club speed into the ball speed you will get 1.48 which equals the Smash Factor.  Smash factor is merely a measure of how efficiently you translated club speed into ball speed and is not purely a measure of how well you struck the ball. The maximum smash factor for a driver 1.53. (I have seen 1.54 twice!)
  • The Height of the shot, which is measured from flat and not necessarily the ground, is right where I'd like to see it for this particular club speed.  PGATour average swing speed is 112mph and they hit all their clubs 90 feet in the air. At around 108mph I think 88 feet high works very nicely.
  • Launch Angle and Launch Direction are largely influenced by the club face and I like both here.  I look for draws to launch to the right of the target (positive) and the launch angle to be somewhere between 10 and 16 degrees depending on the players club speed.
  • The Spin Rate for this shot is a touch high, but I would attribute that to a shaft that is softer than what the golfer should be using.  I'd like to see the spin rate at this club speed be somewhere between 2000 and 2200.
  • Side Total indicates that this ball is straight down the center and finished less than 4 feet right of the intended target line - just another ho-hum 280 yard drive down the pipe.

Somewhat advanced I know, but after the response to my last few posts I know there are thousands of golfers out there who are looking for a better understanding of what really happens at impact and what they should be working towards for maximum efficiency.  If you can duplicate these numbers you won't need me for much...at least not for the driver.

TrackMan Exposes Golf Myths

It has been an enlightening experience using TrackMan in almost every lesson for a year now.  There are so many widespread 'philosophies' (see: fallacies) that we, as golfers, have heard so many times we simply accept them to be truth. TrackMan says - hold on a minute!

Here are a few examples that come to mind:

  • You've got to "Release the Club through Impact"
The collision between club and ball lasts less than 1/2000th of a second and it simply is not possible to "release" or consciously alter the face angle during that very narrow time frame.  The face is what it is by the time impact happens.  For example - in 2012, by the time Bubba Watson teed it up in the Masters, his ball had not been on his clubface in competition for even one second! The only element that can alter the face during impact is an off center hit and that's far from conscious.
  • "Draws Must be Hit with a Closed Clubface"
Or vice versa, fades are hit with an open face.  Draws are really good if they start to the right (for righties) - agreed?  TrackMan shows that the clubface is primarily responsible for the launch direction of the ball and thus for a good draw the face should be to the right of the target with the clubpath (which primarily causes curve) being further to the right. When that, along with a centered hit occur, voila - we have a lovely push draw!  This also dispels the myth that the ball launches in the direction of the swing/clubpath.  Clubface (primarily) = launch.
  • "That Drive Had Tons of Sidespin..."
The vast majority of balls that are hit in the air have backspin.  If a golfball has backspin it cannot possibly also have sidespin.  Think about it - two types of spin on one ball at the same time?  So what makes it curve?  TrackMan shows that all shots that curve do so due to backspin on an axis (spin axis) that is tilted either left or right.  Curve is purely caused by backspin that is tilted to one side or another.
  • "My Divots Point Left so I Must Be Over the Top"
Because divots ideally occur after the collision between face and ball, the clubpath has a window of opportunity to start arcing back inside the target line.  I have seen anything from push fades, to hooks, to push draws from leftward pointing divots.  Divots do not tell us as much as we think, because they do not (and should not) occur at the moment of impact.
  • "That Ball Faded - I Must Have Cut Across It"
A very important factor in determining shot shape is not only the clubface relative to the clubpath, but also where the ball is struck on the face relative to the sweetspot.   For regular golfers off center hits occur on the majority of shots hit.  Balls hit off the toe of a club will always have a tendency to draw or fade/slice less and balls hit off the heel will always fade or draw/hook less.  Even one dimple on either side of the sweetspot will make a difference.  This means it is possible to swing for a draw and hit/strike for a fade.
  • "My Instructor Showed Me My Club Path on Video"
Ehhh....no!   Trust me on this one - what you see on video is a  2D version of a 3D event and the only way you can accurately know what your real clubpath is to be aware of your attack angle, which with video this is not possible either.  On video you will see the direction you are swinging in relative to the target, but there is no way to know your clubpath (which is what creates a good portion of ball flight).
  • "Hitting Down Always Leads to More Backspin"
Spin is created by many factors, but a steeply descending blow on its own will not alter spin.  When a golfer hits down aggressively they often also reduce the loft on the clubface, and a lesser lofted face will do nothing to increase backspin.
  • "Draws Are Much Longer and Spin Less Than Fades"
This is a good one!  With everything else kept the same a ball that spins on a left leaning axis has no reason to go further than a ball with a right leaning spin axis.  Now, keep in mind it's very difficult to keep everything the same (thus draws tend to be longer), but in a controlled environment both shots go the same distance.   Just be aware that a properly struck fade will most often go just as far as its draw side counterpart.

And while it's not a myth, even though PGA Tour golfers average out with a downward attack angle on the driver, TrackMan has more than done it's share to prove how maximum efficiency and distance can be achieved by hitting up with the driver.

Feel free to share your thoughts or questions.....

Which Golf Ball?

Golfers often ask what ball is best for their game or swing speed and my answer is always the same: "How much are you prepared to spend?"  And it really is that simple folks.

As with anything in life you get what you pay for and if price is no object, then the ball for you is the Titleist ProV1 or ProV1x.   For every man, woman and child this is the best ball out there!  Just check the PGA Tour ball count each week.  A dozen will run you in the range of $48 - so no, they are not "giving them away".  If your swing speed is under 105mph with the driver then you should more than likely be using the ProV1 - if above, then the ProV1x. The balls have a slightly different dimple pattern with the ProV1x encouraging a higher and later peak trajectory and the ProV1 pattern being for a more penetrating trajectory in the wind.

To learn more go to titleist.com

If price is a concern, then you could do a whole lot worse than the Bridgestone E6. A dozen of these beauties cost in the range of $27.  This is a Surlyn covered, three-piece ball with a dimple pattern that's designed to generate high initial velocity and a shallow landing angle. The soft mantle works to reduce spin, particularly on driver shots, and thus is often described as the softest multilayer ball on the market.  This is an inexpensive multilayer distance ball that has good feel on and around the greens.

To learn more go to bridgestone.com

How to Warm-Up for Peak Performance

This is the first in a series of articles addressing the physical side of the game from Berkeley Hall Director of Fitness, Derek Lemire.  Derek trains PGA Tour Phoenix Open winner Kyle Stanley and is also TPI certified. Today Derek addresses how to warm-up in preparation for a round of golf:

This article deals with one of the most common questions I receive, "What are some good stretches before I play golf?"

Good stretches to warm-up before the round incorporate the entire body into the routine.  Take your body through gross movement patterns and prepare for the stressors that it will have to endure during the round.

Be sure to EXCLUDE the following from your warm-up:

  • Bounce in Forward Flexion

This motion puts you in bad flexion posture, reduces the activity of the flexor muscles and can actually stiffen your back.

  • Club Behind Back and Rotate (Sequencing)

This old favorite can add sway to your swing and poor shoulder position in rotation can cause muscular strains.

  • Swing Multiple Clubs

This method of warming up can lead to compensatory movements in arms, altered proprioception (balance), altered weight control, overswinging, a reverse C and increased potential for a reverse pivot.

These are the moves to INCLUDE in your pre-round warm-up:

  • Hip, Trunk and Shoulder Stretch

When you do this get into a lunge position, maintain upright posture, suck in lower abdominals and bend trunk into side of forward leg.  Switch and do the other side.

  • Core Stability and Rotation

Assume an athletic stance, rotate upper body with no motion below.  Keep the elbows at your rib cage while feeling tension between inside thigh and lower abdominals.

  • Cross Over Hip Drill

For this exercise cross the right elbow to the left knee.  Gradually increase speed as you go and do 30 seconds on one side before switching.

This is best illustrated with a video...

Keep in mind that these warm-up exercises are the basics. Time is always a factor and these three exercises shouldn't take you more than five minutes. If you're interested in peak performance it's five minutes very well spent.

Follow Derek on Twitter @DerekLemireTPI

Here's what Rory McIlroy has to say about training for golf.